This year’s Playstation Experience came and went (mostly) and stuff happened on it. I can say that pretty much like with every other Sony-held “conference” this year, it wasn’t bad but it certainly wasn’t great either. There is already a bunch of announced big games coming on PS4 that won’t be released at least until 2018 so expecting any big announcement from this was already discarded. That being said, we did get some announcements and a whole lot of information on games we already knew were coming. Here’s my summary / opinion on the most interesting stuff we saw there.
I like to make these review introductions so you readers get a better idea on where I come from before you read the review. I think the background of the reviewer really matters as it can determine if the review will have any value for you.
If you read my review for the previous Dirt Rally you’ll know that I’ve been a long time fan of the franchise but I found that while the focus on real rallying was a nice return to roots for the game, the punishing difficulty was too much for me.
This new title losing its “Rally” suffix and going back to the numerical order hints a new change of direction. So let’s see what this game brings to the franchise.
I skipped the original release of Toukiden: The age of demons. Back when it came out I still didn’t own a vita and by the time I got one, Toukiden: Kiwami was already out so that’s how I got into the series. I played it and liked it quite a bit as you’ll know if you read my article on Vita’s hunting games.
For this sequel however I didn’t skip the game but the console as I opted to buy the PS4 version of the title rather than the portable one. I haven’t had the chance to try the Vita one personally but from what I’ve heard the game is essentially the same as the home console version just with slightly worse graphics and performance.
I don’t like this overwhelming wave of negativism that surrounds the video game scene nowadays. If a game doesn’t sell in Call of Duty numbers, it’s a failure; if a game doesn’t reach an 80 score on metacritic, it’s a waste of time for anyone. Also, it always feels like every move of any company is going to ruin the whole video game world for everyone. Let it be a game implementing microtransactions or Konami deciding to create a Silent Hill pachinko machine, it always seems like we’re heading to an unavoidable video game crash.
I don’t know if it’s cynicism from our part or just our perceptions being distorted by this hyperbole machine called the internet but I don’t think I’m the only one who thinks that we gamers as a whole should calm ourselves down. Since the very dawn of video games, bad practices have been made and bad games have been released and here we are, still playing our little electronic toys, aren’t we?
And as a proof, there’s this: These are in my opinion the worst games from the last generation playstation. I have around 400 physical (and over a 100 digital) ps3 games in my collection and, let me tell you, not all of them are stellar. However, this is just my opinion. If you happened to enjoy any of the games that I’ll be citing down below, just be happy for yourself, I tried and just couldn’t…
I remember how back in the day, during the PS1 era, level/track editors were a huge deal for me personally. I actually made my father get me Moto Racer 2 simply because it had one of those and I remember being slightly dissapointed at its “simplicity” when I actually got to fiddle with it (but then I never told him). I enjoyed V-Rally 2‘s track editor much more and, even though I never managed to create anything worthwhile, I spent countless hours making levels for Tenchu 2. The Tony Hawk‘s franchise also featured very robust level creators but, even then, the levels provided by the devs in the campaign were always better.
That was then but time has passed quite a while. This feature in games has never caught up enough to actually become a standard in games but, at the same time, it has never dissapeared completely either. Every once in a while some game appears that lets you create or at least edit levels or tracks in them and when I play one of those, I can’t help but to be remembered of that late 90’s era in which this particular feature lured me so much.
This week is the Paris Games Week. Sony has attended to it and even held a conference in which they showed a bunch of games. We got to see a bunch of new footage of games they’ve shown countless times before like some flashy action for God of War or a truly white knuckling event in Detroit… but they’ve also showed games we haven’t seen before and this is what this article will be about.
I won’t be talking about all of them in detail as there were a ton of indie/VR titles among those but just about the seven that left a bigger (positive) impact for me.
Indie creator Matt Gilgenbach’s is the responsible of this game. Unlike many games being developed nowadays this wasn’t just a commission from some higher ups or a project crafted through focus group testing, this was more of a personal tale.
This game was inspired by Gilgenbach’s real-life battle with depression and Obsessive Compulsive Disorder. It’s both a therapeutic way for him as an artist to express the “personal hell” he’s been through while also giving awareness to the public of the problems that people with similar mental disorders have to deal with.
That alone would be enough for me to give this game a try and since I’m writting this review, I’ve already did so… here’s my review for Neverending Nightmares.
Does the acronym FMV mean anything to you? It was a marketing buzzword like any other and it meant Full Motion Video. That “technique” consisted basically in filming real actors and making an interactive piece around it. It may be confusing nowadays but this was kind of a big thing in gaming for a (short) period of time.
Probably the most famous FMV video game of all might be Night Trap which has been revisited/remastered and ported to PS4 recently. Having the game a spooky premise and such, it’d be a great opportunity to review the title but… I’d rather review something good.
It’s still 2 weeks until Halloween but we’re already getting in the mood for it. Roy and I have been thinking about horror video games lately and sharing anecdotes with each other which brought us these brilliant moments in games that made our hearts skip for a moment.
Here I’m going to share ten terrifying moments in certain video games that personally hit me hard back when I played them. This isn’t exactly a top 10 so the usual rule “one mention per franchise” doesn’t apply. Also, since these moments are better experienced on your own, I have to warn you for spoilers.
It’s october already and that means halloween is coming. It’s the time of the year for things to be scary, dark or at the very least, spooky so… What’s this about anime middle-schoolers fighting with magic powers? Oh wait, this is Madoka magica. Let the creepies begin!