Briefiew – Kromaia Omega

Sometimes I feel obligated to review certain games as if to check them off a list and, it’s pretty silly. In the end, those are the kind of games that were already reviewed by a hundred other gaming sites before me so I doubt anybody will ever feel the need to read my personal take on the game.
On the other hand, there’s times where I play this “almost unknown” title and I like it so much that I feel like more people should get to know about it. So I write a review on it and hope some lost soul will pick it off the bottom of the internet and then that review will spark on him an interest on the game. That’s what I hope it’ll happen but even then it’s also an unlikely situation.
In any case, this is my review for Kromaia Omega. A game I never heard about before picking it up from a bargain bin last month.

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Briefiew – What remains of Edith Finch

This game made the fourth spot for my list on my 10 favourite games of 2017 so right off the bat you can guess I really liked this game. Why waste my time writting this article when it’s already pretty clear that I’d definitely recommend this game? On one hand, it’s because I’m pretty dumb and, on the other, because I guessed I’d be able to convince more people to try and experience this game if I describe it better to them on a full article devoted to it like this one. So let’s start!

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Briefiew – Knack 2

The original Knack game was launch title for the PS4 and it certainly wasn’t the best well received game from that initial batch. I don’t want to jump into that bandwagon and hate on it because I honestly never played it. After having spent 400 bucks on that brand new console you feel like you have to be very selective on the games you pick for it because your wallet is already almost empty so… Knack didn’t happen for me.
Four years later a sequel to the not-so-acclaimed title appeared and this time around I plunged in. A 3D platformer in 2017 and for a reduced price? What was there to lose?

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Briefiew – Dirt 4

I like to make these review introductions so you readers get a better idea on where I come from before you read the review. I think the background of the reviewer really matters as it can determine if the review will have any value for you.
If you read my review for the previous Dirt Rally you’ll know that I’ve been a long time fan of the franchise but I found that while the focus on real rallying was a nice return to roots for the game, the punishing difficulty was too much for me.
This new title losing its “Rally” suffix and going back to the numerical order hints a new change of direction. So let’s see what this game brings to the franchise.

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Briefiew – Toukiden 2

I skipped the original release of Toukiden: The age of demons. Back when it came out I still didn’t own a vita and by the time I got one, Toukiden: Kiwami was already out so that’s how I got into the series. I played it and liked it quite a bit as you’ll know if you read my article on Vita’s hunting games.
For this sequel however I didn’t skip the game but the console as I opted to buy the PS4 version of the title rather than the portable one. I haven’t had the chance to try the Vita one personally but from what I’ve heard the game is essentially the same as the home console version just with slightly worse graphics and performance.

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Briefiew – Trackmania Turbo

I remember how back in the day, during the PS1 era, level/track editors were a huge deal for me personally. I actually made my father get me Moto Racer 2 simply because it had one of those and I remember being slightly dissapointed at its “simplicity” when I actually got to fiddle with it (but then I never told him). I enjoyed V-Rally 2‘s track editor much more and, even though I never managed to create anything worthwhile, I spent countless hours making levels for Tenchu 2. The Tony Hawk‘s franchise also featured very robust level creators but, even then, the levels provided by the devs in the campaign were always better.
That was then but time has passed quite a while. This feature in games has never caught up enough to actually become a standard in games but, at the same time, it has never dissapeared completely either. Every once in a while some game appears that lets you create or at least edit levels or tracks in them and when I play one of those, I can’t help but to be remembered of that late 90’s era in which this particular feature lured me so much.

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Briefiew – Neverending Nightmares

Indie creator Matt Gilgenbach’s is the responsible of this game. Unlike many games being developed nowadays this wasn’t just a commission from some higher ups or a project crafted through focus group testing, this was more of a personal tale.
This game was inspired by Gilgenbach’s real-life battle with depression and Obsessive Compulsive Disorder. It’s both a therapeutic way for him as an artist to express the “personal hell” he’s been through while also giving awareness to the public of the problems that people with similar mental disorders have to deal with.
That alone would be enough for me to give this game a try and since I’m writting this review, I’ve already did so… here’s my review for Neverending Nightmares.

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Briefiew – The Bunker

Does the acronym FMV mean anything to you? It was a marketing buzzword like any other and it meant Full Motion Video. That “technique” consisted basically in filming real actors and making an interactive piece around it. It may be confusing nowadays but this was kind of a big thing in gaming for a (short) period of time.
Probably the most famous FMV video game of all might be Night Trap which has been revisited/remastered and ported to PS4 recently. Having the game a spooky premise and such, it’d be a great opportunity to review the title but… I’d rather review something good.

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Briefiew – Ride 2

This is the first time I get to review a sequel to a game I’ve previously reviewed too. It’s a strange sensation, makes me feel like I’ve been around for a while even though it’s only been a year and a half so far. Anyway, these are only feelings I’ve got as I started writting down this piece, the important part is my experience with the game at hand, Ride 2.

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