I still remember the first time I played this series. It was on PC many years ago, 15 maybe? I had seen and played Grand Theft Auto 3 but in comparison, the original Mafia looked like such a step up. Graphics were amazing and the gameplay felt so realistic. That 30’s Lost Heaven city was really a world to immerse in. I can’t remember how I managed to beat that infamous race mission but that’s beyond the point. What I’m trying to say is that the original Mafia game was kind of a staple in gaming for me so, since then I’ve felt like I’m almost in debt with the series so I just had to play the rest. Mafia II on PS3 was also a great game even if it would never reach the mythical status of the first one and now… there’s Mafia III.
Skyforge was first released as a PC game in 2015 and then re-released for the PS4 in April this year. It is a science-fiction, fantasy MMORPG where players create their characters and start a new adventure. It is set, in a futuristic world where fantasy and science are mixed. My first impression of this game was “wow, this game’s looking pretty neat, and it’s free!” So then I gave it a try… and here is my review of it.
I played the first game of this series back when it was a PSVita exclusive and, even today, I still consider it one of the best games on that system. It’s the polar opposite of what you’d call a generic game. It may not go as far as to invent a new genre but it does create its own world, its own style and its own unique mechanics to build an experience that distinguishes itself from any other games.
I value that quite a bit in video games and, since I had such a pleasant experience with the first title, I just had to support this charming little franchise and acquire the second. Here’s my review on it.
Up until now I haven’t done any “hardware” reviews. Usually when new consoles arrive those big gaming media publications will review them and I always found those quite pointless. I mean, the most important thing about a console it’s the games you’ll be playing on it and certainly the launch lineup isn’t a good indication on the years to come.
This however isn’t a review on a console but more of an accessory for a console and my experience with it during the last couple weeks is more or less as good as it’s gonna get so… let’s start.
Like all GTA games, I would really want this game to be all over-the-top, lots of action, drama, violence and sex, because… that’s what all GTA games are all about right?? I really liked the three protagonists idea from GTAV, it was very cool and you could see all different points of view and different personalities and lifestyles of all three characters. That idea probably came up from GTAIV’s main character Niko and it’s two DLC protagonists Luis and Johnny. So lets get on with it, I hope you like it and share your own thoughts, wishlist and ideas!
What a bunch of acronyms on the title alone!
World War II was all the rage in the early years of PS3 but the genre got overexposed or people simply grew tired of it and that resulted in a pretty big hiatus where no big budget title wanted to bring the player back to that dark era in history. That gap seems to have reached an end now that the series Call of Duty is going back to its roots and will be delivering a WWII experience this upcoming november.
The thing is, this hiatus might have been real for the big shooter titles like COD and Battlefield but in more “niche” territories like strategy or flight combat games, companies have kept using this period as their backdrop. That later genre is the one I’ll be looking at in this article. In particular, I’ll be comparing Air Conflicts: Pacific Carriers, Birds of Steel and Heroes over Europe. Let’s take a look at them.
Who doesn’t like a video game with a nice soundtrack? For me, a soundtrack helps you connect with a game’s story and characters in many ways. Me and Colt have always loved listening and collecting themes from games and despite there being so many that it was really difficult for us to chose each of our top 10. I think these tracks define everything we love about video game music and what better way to share them with you than this. There are no words we would think to describe them. A song can represent many feelings for each person individually, we just listen and get lost in the beautiful melodies. Hope you enjoy and like them too!
If I use this introduction to explain the reason why I’m reviewing this title almost 12 years after it originally released I’ll be over pretty soon. Simply put, I miss Burnout.
It’s been already 9 years after the stellar Burnout Paradise and it doesn’t seem like this series will ever come back even though I fail to see why. In terms of sales and actual critical acclaim, that last game was a success. EA has published more than 10 games in the Need for Speed franchise during this hiatus but, even though some of those games have resembled a Burnout experience with a more arcadey driving style, it’s hardly the same.
The thing is, if you want to play a real Burnout game, you have to go back and play the classics. So that’s why we’re here, to see how this Burnout Legends holds up today.
There’s a pretended pun somewhere in the title but it didn’t turn out as good as I hoped for. I guess that is the same feeling that Sony itself had for this handheld.
The thing is, the Vita has been Sony’s least successful console but, five years since it initially released, there’s still games planned for it. However, if you look at those upcoming games, you’ll realise that the companies supporting the console are indie developers and Japanese companies. You would think that the last company supporting a console would be the one that originally created the machine (Sony) but, in this case, that’s just not how it happened.
Sony’s support of this console at first was actually pretty strong. They published big Sony names like Uncharted or Wipeout and things were certainly looking bright when they made the Vita the home of the best Little Big Planet game up to date. They also created new unique franchises exclusive (at the time) for the handheld like Gravity Rush or Tearaway but that was then…
The console wasn’t as successful as Sony expected and with the arrival of a new console, the PS4, Sony couldn’t afford that new project to fail so they focused all of their resources into the home console instead. Since then, the Vita has been surviving out of third parties.
However, how would Vita’s lineup of games would look like if Sony didn’t drop its support for the platform? That’s really what this article is about. Here I’ll be using my imagination to show you what kind of games Sony could have brought to this underrated system but unfortunately never did.
I’m not sure how to feel about those “reboots” that simply steal their name off the original game. It’s not a big deal but it always brings a picture to my mind about a kid who never played the original seeing the reboot at a store getting the impression that it’s an original game when it isn’t. It certainly can be misleading. For example, the only indication that this is a review on the 2016 game is the fact that I didn’t call the article a retro briefiew. To avoid any confusions some people would put the year the game came out between brackets, I personally would go for the usage of some sort of suffix instead. Something like “resurrection” or “reloaded”. That would also make the game title sound more like 90’s extreme cheese so it’s a win-win.