If you’ve been following my contributions or simply took a look at this, you’ll know that I kinda have quite a big collection of PS3 games. It’s not just for collecting sake, I actually play through them (as much as my time lets me). The thing is, acquiring so many titles I certainly came to own some that could be considered “rare” or “collectible” so, from that experience, I think I can share my (limited) knowledge on the matter.
In this article in particular I want to explain some “factors” that will probably make certain games to be considered collectible in the future and also put some examples of it. Has to be said that the games you’ll see don’t have to be rare as of today, I’m just talking about chances of being collectible in the future.
So, without further do, let’s see what will make your PS3 games rare.
- Limited Editions: I don’t think I even have to explain this. Even when we’re talking about super successful games, if they have some collectors/limited editions… that one is going to be more valuable than the regular one. Even if there is thousands of them, there will still be less than the vanilla edition and therefore, it has a chance to be collectible. Examples: Uncharted 2: Fortune Hunter Collector’s Edition, Ni No Kuni: Wizard’s Edition
- Partial releases: What I mean with “partial releases” is games that weren’t released world-wide. Games that only came out in certain regions like Japan-only games or Europe-only games. Obviously, those will be more rare in the regions they never were released but, as the colectors begin to gather all the copies, they will be rare everywhere. Extra “rarity points” will be awarded if they can be played in english. Examples: Okami HD, El Chavo Kart
- Banished from PSN: It is true that rare games nowadays and in the future won’t be as rare as they used to be back in the day and part of that will be because of online distribution. Collectors will always want to have a phyisical copy to claim their own but it means that for each title, the demand won’t be as high as there is an alternative method of acquiring it. However, what about the games that never got an online release or that, for one reason or another, they aren’t available on the PSN store annymore? Expect those to be (or become) rare. Examples: Ultimate Marvel vs Capcom 3, 3D Dot Game Heroes.
- Genres: This has me dumbfounded but it is still true. Certain games become more rare simply for being a certain genre. If you look back at other rare games from prior generations, it’s easy to confirm that the genre is actually a pretty important factor. The three genres most seeked out would be Horror games, Shoot ’em ups and RPGs. Examples: Silent Hill Homecoming, Under Defeat HD
- Early and late releases: In this case, these antagonic factors affect the games in the same way. Games that came out in the early days of the platform or the latest in the console’s lifecycle, will probably be more rare. For the early games it is because not as many people owns the console yet so, all the games tend to have worse sales overall. In the other hand, for the late entries of a console, it is because the majority of gamers will have probably moved on to the newest console so it affect the game’s sales (and therefore, future’s rarity) in the same way. Examples: Folklore, Tales of Zestiria
- Niche Publishers: Not all publishers are like EA or Ubisoft. They know the games they make will never attract a massive user-base and sell by the millions so they’re not dumb enough to actually make millions of copies of them to begin with. Since less copies are being made, it’s obvious that they’ll be more rare. SImply put, whatever Atlus publishes, it will probably be rare in the future. Examples: Catherine, Deadly Premonition Director’s cut
- Underrated games: I feel like this is a very important factor but, at the same time, it’s very hard to predict. It is about a game not getting a good critical reception when it releases but actually growing an appreciation by the public (usually) years later. It’s easy to explain why they become collectible then. Bad reviews have an effect on initial sales and the posterior cult-following rises its demand. Examples: Nier, Trinity: Souls of Zill O’ll
- The first or the last (of a franchise): I’ve decided to include both of these conditions on the same point as they’re somehow related. This can either be the first game of a franchise before it actually catched on and became popular. Or the last game of a popular franchise before they just decided to stop making them. Either of both cases can turn a game into a collectible rarity. Examples: Army of Two, The legend of Spyro: Dawn of the Dragon
- Kid games: You could think that these should be included as part of the genre factor but it’s not quite the same. You see, kid games are usually given to kids (duh) and they don’t really treat their property that well. Because of that, as time passes, finding a used copy of a kid game that is complete or in a good condition at all, becomes rare. So, even if finding a copy of the typical movie tie-in aimed at kids it’s not that hard, finding a good copy is. Examples: de Blob 2, Toy Story 3
And this is all I can think of now. I don’t mean to say that all of the games that could fit into one category in here will be rare in the future, of course. If they share at least three though, I’m willing to bet that it will be seeked out in the future. Also, even though this was a PS3-focused article, most of the factors in here explained could apply to any other console and the “rarity” of its games.
Anyway, can you think of any other condition that could make certain PS3 games in the future? Please comment below.